By Morten Braten
A urban of unspeakable antiquity, buried for hundreds of years underneath the barren region sands, has been rediscovered deep within the accursed wasteland referred to as the pink Waste. Dare you input town That Worshipped one thousand Gods, looking the treasures and relics of its Hierophants? watch out the lurking terrors of a bygone age!
Ancient Kingdoms: Mesopotamia is a giant sourcebook with quite a few new sessions, deities, monsters and magic goods, together with a chain of brief adventures. discover old ruins, temples and dungeons of the misplaced urban of Ibnath, and the perilous desert components that encompass it. The Ziggurat of the Ghoul-Queen awaits!
New spells, new periods and new environmental demanding situations! colossal areas to discover and epic quests to accomplish. damage the Cult of the Pit computer virus Yhath! The definitive d20 sourcebook for Mesopotamia, the land of the Elamites, Assyrians and Akkadians. extended wasteland principles and resource fabric make this a different providing on your gaming desk. 10 similar brief adventures make this a unmarried resource for event within the lands of Babylon and Ur. Dozens of latest monsters, spells, magic goods and personality periods, all came across nowhere else.
Read Online or Download Ancient Kingdoms: Mesopotamia (Sword & Sorcery) PDF
Similar gaming books
In Unit Operations, Ian Bogost argues that comparable ideas underlie either literary idea and computation, presenting a literary-technical idea that may be used to research specific videogames. additionally, this method might be utilized past videogames: Bogost means that any medium? from videogames to poetry, literature, cinema, or artwork? will be learn as a configurative procedure of discrete, interlocking devices of that means, and he illustrates this system of research with examples from these types of fields. the wedding of literary thought and knowledge expertise, he argues, might help humanists take expertise extra heavily and hep technologists higher comprehend software program and videogames as cultural artifacts. This method is principally important for the comparative research of electronic and nondigital artifacts and permits students from different fields who're drawn to learning videogames to prevent the esoteric isolation of "game experiences. "
The richness of Bogost's comparative technique may be noticeable in his discussions of works through such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his research of diverse videogames together with Pong, Half-Life, and celebrity Wars Galaxies. Bogost attracts on item know-how and intricate adaptive structures idea for his approach to unit research, underscoring the configurative points of a large choice of human strategies. His prolonged research of freedom in huge digital areas examines Grand robbery vehicle three, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not just deals a brand new technique for videogame feedback yet argues for the potential of actual collaboration among the arts and knowledge technology.
Alt. ISBN:9780262025997, 026202599X, 9780262025997
Publisher: Rolenta Press
Publication Date: 2001-07
Number of Pages: 388
Website: Amazon, LibraryThing, Google Books, Goodreads
Phoenix: the autumn & upward push of Videogames is a e-book written through Leonard Herman and initially released in December 1994 by way of Rolenta Press. on the time of its e-book, Phoenix was once the 1st complete publication concerning the background of videogames
GoodReads writer Information:
Author identify: Leonard Herman
Author Description: Herman, "The video game Scholar", fell in love with videogames the 1st time he performed Pong at an area bowling alley in 1972. He begun gathering videogames in 1979 after he bought his first Atari VCS after which all started writing his first ebook on videogames: ABC To The VCS, which wouldn't be released until eventually 1996. A programmer and technical author via alternate, Mr. Herman based Rolenta Press in 1994 to submit his ebook, Phoenix: the autumn & upward push of Videogames, the 1st critical publication on videogame heritage. In 2008, online game Informer named Phoenix the #2 e-book on videogames in all time. The name has been referred because the "Bible of the videogame industry".
Mr. Herman has written videogame-related articles for digital Gaming per 30 days, Videogaming Illustrated, respectable US Playstation, video games, part, Pocket video games, vintage Gamer journal, Manci video games, game Collector, and Gamespot, in addition to modifying game dealer magazine.
Author URL: http://www. goodreads. com/author/show/424378
It is the aim of each workforce within the video games. it really is what each participant goals of whilst he first places on his armor. it is the prize on the finish of the day: The Emperor's Cup. each year DJ Herobane invitations the easiest and the brightest within the NAE to problem his dungeon, to determine who's the simplest on this planet of Xcrawl.
Legends of Anglerre shoves a big conflict awl within the fingers of the Ennie Award nominated Starblazer Adventures roleplaying video game. This stand-alone myth interpretation of the preferred destiny principles positive factors designated settings: -Anglerre, the realm featured within the unique Starblazer delusion comics, and -Lords of the Hither Kingdoms, a new atmosphere.
- The Order of Reason (Mage: The Sorcerers Crusade)
- Burok Torn: City under Siege (D20 Generic System)
- Pathfinder Player Companion: People of the Stars
- World of Darkness: Tokyo
- Utopia (Hunter: The Reckoning)
- Blood Magic: Secrets of Thaumaturgy (Vampire: The Masquerade)
Extra info for Ancient Kingdoms: Mesopotamia (Sword & Sorcery)
The other way to bring a character back to life is to let the PCs’ companions enter the Underworld (through planar travel or a gate), taking with them someone whose life can be traded for that of the player character. Or the PC can try to make his way out of the Underworld on his own. In any case, this option provides for great roleplaying opportunities as the player characters fight or negotiate with the gatekeeper demons and godlings of the Underworld. ” It is full of dust and the shades of oncemighty kings serve others food.
This applies to the weapon die only (for example, a longsword inflicts 8 points of damage), not to other variable damage dice, such as sneak attack damage, etc. Once per day, recall a spell that has just been cast, retaining the spell slot. The spell must be of 4th level or lower. The character does not suffer a Fortitude saving throw penalty when wearing heavy clothing or armor in hot climates. The character’s overland movement rate increases by +10. If the character is mounted, the mount gains the speed increase.
Thus, during late summer, autumn and early winter, Tammuz is in the realm of death and no plants will grow. On New Year’s day, he is released and fertility and growth yet again returns to the land as he is reunited with Ishtar. To ensure the prosperity and fertility of the land, the Sumerian king ritually re-enacts this Sacred Marriage each year during the akitu-festival, when he sleeps with the high priestess of Ishtar atop the city’s ziggurat. From this royal ritual, sacred prostitution has developed, wherein the lesser priestesses of Ishtar give themselves to the worshippers to ensure the fertility of the land.
Ancient Kingdoms: Mesopotamia (Sword & Sorcery) by Morten Braten