By Johnstone Metzger
Adventures on Dungeon Planet is a technological know-how delusion complement for the award-winning role-playing online game Dungeon World.
This publication contains:
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Additional resources for Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World
But with the sharpness of your mind, technician, you are able to master the might of machines. Who are you to tremble in fear of their revolt? For you can only fear that which you do not understand and the disciplines of technology hold no secrets from you, the engineer of robotic miracles. In a time of war and troubles, on a planet dominated by oppressive tyrants and ravenous alien monsters, who will keep the arts of science and reason alive? You will, technician, you will! The Technician is an alternate version of the Cleric, designed for science fantasy adventures on a godless planet.
You start with a toolkit (1 weight) and a workshop (4 weight if portable). Choose your protection: Heavy metal (2 armour, 2 weight). Protective utility suit (1 armour, 1 weight). Sacred technical uniform (0 weight). Choose your weapon: Laser scalpel (hand, 0 weight). Grinder/saw combo (close, 1 weight). Choose the main characteristic of each of your machines when you prepare them (they are 1 weight each): Keyboard Antenna dish Lens and frame Box of switches Lever(s) Bundle of wires Mask Coiled tubes Microphone Cords and plugs Motor Disc of flashing lights Rod Glove Sheet of metal cloth Glowing screen Sphere Grill Turntables Helmet BONDS Fill in the name of a companion in at least one: _______________ is distrustful of machines.
Android Your machines are all implanted, part of your body. Collectively, they count as 0 weight and cannot be removed without causing you harm. Human When you command a robot, it cannot harm you, or any other human, until you allow it to or it leaves your presence. You start with these moves: Command of Robots When you use your machines to communicate with other machines, roll+INT. •On a 10+, you can issue a single command to the machine or robot that it must obey. •On a 7-9, you can parley with the machine or robot by offering it data, power, or proper usage—no matter what level of intelligence it possesses.
Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World by Johnstone Metzger